Minecraft self updating version Cyber chat uk
I would like to implement a java application (server application) that can download a new version (file) from a given url, and then update itself at runtime.
What is the best way to do this and is it possible?
You can do them at intervals, while performing normal communication with the server (some or all calls), or both.
For a product I recently worked on, we did version checks upon launch (without a boot strapper app, but before the main window appeared), and during calls to the server.
When the client was out of date, we relied on the user to quit manually, but forbid any action against the server.
Please note that I don't know if Java can invoke UI code before you bring up your main window. If you build your application using Equinox plugins, you can use the P2 Provisioning System to get a ready-made solution to this problem.
This way you don't have to worry about forcing an exit of your application.
The technical update was required to make it possible to add the new blocks and develop the game's mechanics for The Update Aquatic.
As with all releases, some showstopper bugs may pop up after the game's release.
If you need your game to be stable, it is recommended that you don't upgrade straight away. Alternatively, you can backup your worlds by making a copy of your saves folder before upgrading to 1.13, in case anything goes wrong. When you first open the world save in 1.13, it will be converted to the new save format and it will over-write the original save.
The solution uses a custom Class Loader to load files from the jar.
Once they're loaded you can invoke some method from the new jar that will act as its method.